But it marks a return to the milieu of the original Red Faction (and not its Earth-based sequel). To get around this, Red Faction: Guerrilla has abandoned the idea of terrain deformation and replaced it with a destruction system in which buildings and objects are blown up according to the rules of real-world physics. Consequently, the Geo-Mod technology always seemed a little bit superfluous, because the game trammelled you down an impervious skeletal framework designed to prevent you from Geo-Modding your way past a scripted event or encounter.
Red Faction: Guerrilla is set on the surface of Mars and uses the newfangled technology and unprecedented power of the PlayStation 3 and Xbox 360 so that players can blow things up in even newer and more spectacular ways.Īlthough the original Red Faction was decent enough and allowed unprecedented freedom to blow holes in (some parts of) the scenery, it didn't solve one of the perplexing oddities of first-person shooters: the indestructibility of mission-sensitive objects and items. Set below the surface of Mars, it used the newfangled technology and unprecedented power of PlayStation 2's Emotion Engine to allow players to blow things up in new and spectacular ways.